Gloo's strongest build & counters 2026 — Gloo is a Tank (EXP lane / roam) who's currently a meta king: near-perma-banned at high ranks. His power: he glues onto enemies via Sticky stacks (taking less damage from them), then his ultimate (Split, Split) splits him into blobs that latch onto the enemy carry to transfer damage + sustain. Recommended 2026 meta core: Tough Boots → Cursed Helmet → Glowing Wand → Oracle → Antique Cuirass → Immortality, Tank emblem (Agility–Tenacity–Brave Smite), Flicker battle spell. Main counters: true-damage & anti-heal heroes like Karrie and Alpha, DoT that ticks through his attach like Vexana, plus hard CC like Aurora/Minsitthar. (PROJECTED — 2026 meta recommendation, see sources.)
Pre-release note: The build, emblem, counters, and ban/tier status on this page follow the meta and are updated each major patch (as of June 2026). Gloo is among the most-banned heroes (S/SS-tier, ~70%+ ban rate rising to 80%+ at high ranks) — if Moonton nerfs/revamps him or the meta shifts, the build and figures will be adjusted.
Role: Tank. Most often played in the EXP lane or as a roam/initiator. OFFICIAL
Gloo, the 'Swamp Spirits', is a sticky lockdown tank. Every skill hit stacks Sticky on enemies: slowing them while reducing the damage Gloo takes from that target — the longer the duel, the harder he is to kill. The Goo from Skill 1 is his mobility hub (Skill 2 can dash to a Goo) and immobilize setup. His nastiest trait: the Split, Split ultimate splits him into blobs that latch onto the enemy carry to transfer damage and keep sustaining. Gloo is strong across nearly every phase, takes heavy hard CC / true damage to bring down, and is therefore one of the most-banned heroes in the 2026 meta.
| Slot | Name | Effect (qualitative) | Status |
|---|---|---|---|
| Passive | Stick, Stick | Each of Gloo's skill hits adds a Sticky stack: slowing the target and reducing the damage Gloo takes from that stacked target. Full Sticky stacks are what let his ultimate 'latch' onto a hero. The core of his durability and sticky playstyle. (Qualitative.) | OFFICIAL |
| Skill 1 | Slam, Slam | Gloo slams the ground for magic damage and leaves a Goo (puddle) there. The Goo erupts after a short delay for extra damage and immobilizes enemies inside it. The Goo also serves as the dash destination for Skill 2 and a source of his mobility/healing. (Qualitative.) | OFFICIAL |
| Skill 2 | Pass, Pass | Gloo stretches out his arm, dealing magic damage and immobilizing enemies in a line. If the path crosses a Goo, Gloo dashes to that Goo — a mix of engage, CC setup, and repositioning. (Qualitative.) | OFFICIAL |
| Ultimate | Split, Split | Gloo splits into several blobs with bonus movement speed and HP regen. Against a target with full Sticky, a blob can 'latch' onto an enemy hero to redirect/transfer damage and keep healing while still casting skills. The heart of his absurd survivability + backline pressure. (Qualitative.) | OFFICIAL |
The build & emblem below are a 2026 META RECOMMENDATION (PROJECTED), compiled from trusted guides (ONE Esports, mlbbhub, 1v9) — a general direction, not absolute. The direction is tank-burn: a mix of anti-heal (key vs enemy sustain) + layered defense while staying sticky. Adjust item order to the enemy comp. This page is updated each major patch.
Items: Tank-burn core for the 2026 meta: Tough Boots (boots + CC resist) → Cursed Helmet (passive HP% burn for clear + constant pressure while latched) → Glowing Wand (extra burn + cuts enemy healing) → Oracle (boosts shield/regen, synergizing with Gloo's sustain) → Antique Cuirass / Athena's Shield (vs magic) / Radiant Armor (vs magic DoT) → Immortality (revive). Pick the second defensive layer based on the enemy's dominant damage (physical vs magic). (PROJECTED — 2026 meta recommendation.)
Emblem: Tank (or Common) emblem with Agility (Tier 1, movement speed — key for sticking & repositioning), Tenacity (Tier 2, defense at low HP), and Brave Smite (core — heals when skills hit enemies, keeping him alive in teamfights). Alternative: Wilderness Blessing + Impure Rage for a tankier frontline. Battle spell: Flicker (default, for surprise engages), or Sprint/Vengeance situationally. (PROJECTED — 2026 meta recommendation.)
Gloo lives off sustain + latching (Split, Split) and Sticky damage reduction, so the best counters punch through his HP, kill his healing, or punish him with damage that keeps ticking even as he splits/latches. Here are the 2026 meta-recommended counters (PROJECTED, from 1v9 + mlbbhub + ONE Esports):
Karrie — her passive deals %Max-HP true damage that melts Gloo's HP/defense stacking, and she can kite to keep distance. Alpha — chained true damage + sustain to outlast Gloo in long duels. Vexana — her ultimate's DoT keeps grinding him down even as he splits/latches. Faramis — his ultimate grants temporary immortality to the team, denying Gloo's executes. Hard-CC combo breakers: Aurora (freeze before he latches), Minsitthar (King's Calling shuts off his mobility/dash skills), Ruby (CC + pulls him off). Must-have counter items: Sea Halberd, Dominance Ice, and Glowing Wand (anti-heal — kills his Split, Split sustain). Bottom line: bring true damage + anti-heal + hard CC. (PROJECTED — 2026 meta recommendation.)
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2026 meta recommendation (PROJECTED): Tough Boots → Cursed Helmet → Glowing Wand → Oracle → Antique Cuirass → Immortality — a tank-burn build mixing HP% burn, anti-heal, and heavy defense while staying sticky. Swap the second defensive layer (Athena's Shield/Radiant Armor vs magic). Tank emblem (Agility–Tenacity–Brave Smite), Flicker battle spell. Updated each major patch.
True-damage & anti-heal heroes: Karrie (%Max-HP true damage pierces his tank pool) and Alpha (true damage + sustain). DoT that ticks through his attach: Vexana. Anti-execute: Faramis (team immortality). Hard CC: Aurora, Minsitthar (shuts off his dash/mobility), Ruby. Items: Sea Halberd, Dominance Ice, Glowing Wand to kill his Split, Split sustain. (PROJECTED — 2026 meta.)
The Tank (or Common) emblem with Agility (Tier 1, movement speed), Tenacity (Tier 2, defense at low HP), and Brave Smite (core — heal on skill hit). Tankier alternative: Wilderness Blessing + Impure Rage. Battle spell: Flicker (default), Sprint/Vengeance situationally. (PROJECTED — 2026 meta.)
Gloo is an OFFICIAL Tank hero. Most often played in the EXP lane or as a roam/initiator. His strengths: sticking onto enemies via Sticky (Stick, Stick passive) and the Split, Split ultimate that splits him into blobs that latch onto the enemy carry to transfer damage + sustain.
Because he's one of the strongest tanks in the 2026 meta — high win rate and extremely hard to kill (Sticky cuts damage + Split, Split lets him latch & sustain). His ban rate sits around the ~70% range and climbs to 80%+ at high ranks (Mythic/Mythical Glory), placing him in S/SS-tier and making him a priority ban for both teams. (Sources: mlbbhub tier list & stats, mlbb.gg — figures vary by patch/rank.)
Pre-release info from the advanced server & gaming media — skill numbers/build may change. Labeled RESMI/BOCORAN/PERKIRAAN per claim; this page is updated on release day.