Julian's strongest build & counters 2026 — Julian is a hybrid Mage/Assassin/Fighter played in the jungle, famous for his "enchant" combo system: after casting two different skills, the third skill you press becomes its Enhanced version. Below: the 2026 meta core build (Arcane Boots, Genius Wand, Feather of Heaven, Divine Glaive, Holy Crystal, Winter Crown), Mage emblem, plus his counters. (Build & counters = 2026 meta recommendation / PROJECTED, see sources.)
Pre-release note: This page is updated every major patch (as of June 2026): build, emblem, and counters track the current meta — skill numbers are kept qualitative to stay accurate across patches.
Role: Mage/Assassin/Fighter (jungler). A released magic-hybrid hero (since 2022). OFFICIAL
Julian, the "Scarlet Raven", has three skills — Scythe (Skill 1), Sword (Skill 2), Chain (Skill 3) — with no traditional ultimate. His hook is the passive Smith's Legacy: after casting two different skills, the third skill you press becomes a much stronger Enhanced version, then all skills reset to a short cooldown. The press order decides the combo payoff — zone control, an anti-CC dash, or crowd control — making Julian a combo hero with a mid-to-high skill ceiling, played as a magic-burst jungler.
| Slot | Name | Effect (qualitative) | Status |
|---|---|---|---|
| Passive | Smith's Legacy | After casting two different skills, the third skill you press becomes its Enhanced version. Casting an Enhanced skill resets all skills to a short cooldown. Basic attacks pull enemies and grant stacking magic lifesteal when hitting heroes. (Qualitative — the core of Julian's combo mechanic.) | OFFICIAL |
| Skill 1 | Scythe | Throws a flying scythe in a line, dealing magic damage and slowing enemies hit. Enhanced version: the scythe lingers and keeps damaging nearby enemies with a stronger slow — his zone control. (Qualitative.) | OFFICIAL |
| Skill 2 | Sword | Summons a flying sword and dashes toward the target, dealing magic damage along the path. Enhanced version: spawns multiple swords, grants brief invincibility during the dash, and Julian reappears at the dash endpoint — his mobility + anti-CC escape. (Qualitative.) | OFFICIAL |
| Skill 3 | Chain | Casts chains at the target area, dealing repeated magic damage and slow. Enhanced version: continuous damage, then enemies still inside when the skill ends take extra damage and are knocked airborne — Julian's main crowd control. (Qualitative.) | OFFICIAL |
| Ultimate | — | NO traditional ultimate. Julian's three skills are combo-chained via the Smith's Legacy passive (the Enhanced system) — that is his "ult". (OFFICIAL — Julian's signature design.) | OFFICIAL |
The build & emblem below are a 2026 meta recommendation for jungle Julian (PROJECTED — based on current meta guides, not an official Moonton claim). The setup focuses on magic burst + penetration + a touch of survivability via Winter Crown.
Items: 2026 meta core build (jungle): Arcane Boots, Genius Wand, Feather of Heaven, Divine Glaive, Holy Crystal, Winter Crown. Flow: clear jungle with Retribution first, stack magic penetration (Genius Wand → Divine Glaive) to shred tanks, then a burst power spike (Holy Crystal) and Winter Crown as a defensive/anti-burst item. (PROJECTED — 2026 meta recommendation.)
Emblem: Mage emblem with Rupture (magic penetration), Seasoned Hunter (jungle sustain), and Lethal Ignition (burst) talents. Battle spell: Retribution (Ice Retribution variant for slow + jungle sustain). (PROJECTED — 2026 meta recommendation.)
Julian leans heavily on landing his skill combos and has a cooldown gap right after his Enhanced skill. Here are 2026 meta-recommended counters (PROJECTED — see sources):
High-mobility / skill-dodging heroes — Benedetta (dashes on every attack + her S2 negates his damage/CC), Gusion (burst + mobility, waits out his combo then deletes him in the cooldown window). Anti-CC + early-burst heroes — Chou (his S2 is CC-immune, including Chain). Hard-CC combo breakers — Phoveus (anti-dash punishes Sword), Franco/Khufra (suppress/cocoon while Julian is on cooldown after an Enhanced skill = death with no agency). Bottom line: punish Julian in the early game and while his skills are down. (PROJECTED — 2026 meta recommendation.)
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2026 meta recommendation (jungle): Arcane Boots, Genius Wand, Feather of Heaven, Divine Glaive, Holy Crystal, Winter Crown — magic burst + penetration focused, with Winter Crown as an anti-burst item. Mage emblem (Rupture/Seasoned Hunter/Lethal Ignition), Retribution battle spell. (PROJECTED — see sources.)
High-mobility & anti-CC heroes: Benedetta, Gusion, Chou; plus anti-dash Phoveus and hard CC like Franco/Khufra who can lock Julian down while his skills are on cooldown after an Enhanced combo. Punish him in the early game. (PROJECTED — 2026 meta recommendation.)
Julian is a hybrid Mage/Assassin/Fighter, strongest as a magic-burst jungler (using Retribution). His signature: no traditional ultimate — his three skills inter-combo via the Smith's Legacy passive (the Enhanced system).
Mage emblem with Rupture (magic penetration), Seasoned Hunter (jungle sustain), and Lethal Ignition (burst), paired with the Retribution battle spell for jungle farming + objective control (Turtle/Lord). (PROJECTED — 2026 meta recommendation.)
No traditional ultimate. Julian has 3 skills (Scythe, Sword, Chain) that inter-combo via the Smith's Legacy passive — after two different skills, the third becomes its Enhanced version. That replaces his "ult". (OFFICIAL.)
Pre-release info from the advanced server & gaming media — skill numbers/build may change. Labeled RESMI/BOCORAN/PERKIRAAN per claim; this page is updated on release day.