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Data Transparency Report — April 2026

Data Transparency Report: A Snapshot of the ML Account Market at ZenVan Store

An internal data disclosure of 202 MLBB account listings — find out what a Legend skin is worth, which IP is the priciest, and which segment really drives revenue.

DISCLAIMER: This page carries TWO separate datasets — do not mix them. (1) Current sold-price data: 337 accounts that actually sold, snapshot 2 Aug 2026 — the source for every median and price range here. (2) The original 6 March – 7 April 2026 study (81 sold of 202 listings) — FROZEN, used only for the Legend-premium and revenue-mix findings, whose skin fields can no longer be recomputed. This is an internal ZenVan Store disclosure, not national market research.
202Total Listings
81Sold
Rp135.8MRevenue
~40%Conversion

7 Key Findings

From an analysis of 202 MLBB account listings at ZenVan Store, March–April 2026

~3x

Legend Skin Premium

ML accounts with a Legend skin sell for about 3x more on average, and their sales conversion is ~39% higher.*

~65%

Megah Tier = Revenue King

The Rp1-3M segment generates about two-thirds (~65%) of total revenue — not the whale segment many assume.

~70%

The Collector Paradox

Collector skins push prices about 70% higher, yet conversion is actually LOWER than accounts without Collector skins.

~0.6

Price-Skin Correlation

A moderate positive correlation (~0.6) between skin count and price. Skin quality matters as much as quantity.

301-400

Skin Count Sweet Spot

The 301-400 skin range is the operational sweet spot. 75 accounts, 41.3% conversion, average price Rp1.34M.

Rp3.35M

AoT = Priciest IP

Attack on Titan has the highest average sold price. KoF appears in 70% of listings but commands the lowest price.

~19 Days

Average Time to Sell

Median 19 days: 43% sell within the first 2 weeks and 58% within 30 days (n=167 timestamped accounts).

Want to sell your ML account? This data can help you price it.

Browse ML Accounts
Finding #1

Legend Skin = ~3x More Expensive

An account with a Legend skin is more than a status symbol — it's a real demand driver that boosts both value AND sale speed.

Without Legend Skin

Rp812.338

~33% conversion

With Legend Skin

Rp2.481.600

~45% conversion(~39% higher vs without Legend)
Finding #2

Megah Tier = ~65% Revenue

It's not the whale segment (Sultan 3M+) that dominates. The Rp1–3 million segment is the core business of the ML account marketplace.

Gagah (<500K)8 accounts | Rp3.5M | Conv: 25%

2.6% revenue

Mewah (500K-1M)14 accounts | Rp9.95M | Conv: ~39%

7.3% revenue

Megah (1M-3M)52 accounts | Rp87.4M | Conv: ~46%

64.4% revenue

Sultan (3M+)7 accounts | Rp34.95M | Conv: 35%

25.7% revenue

Finding #3

The Collector Paradox: Pricey ≠ Sells

Collector skins make an account about 70% more expensive, yet its sales conversion is actually LOWER than accounts without Collector skins.

With Collector

Rp1.94M

average price

Conversion

38.5%

Without Collector

Rp1.13M

average price

Conversion

52.2%

Why does this paradox happen?

The Collector markup narrows the pool of buyers who can afford it — volume at high prices is smaller. Accounts without Collector are instead "affordable" for the mass market, so they sell faster. Lesson: don't overprice ONLY because there's a Collector skin.

H1 2026 Sales Data

Latest update: a snapshot of 337 MLBB accounts that SOLD at ZenVan Store. MEDIAN sale price Rp 1.25 million (range Rp 200k–40M).

→ Check YOUR account's price from the latest sold-price data

Honest note: this is an aggregate snapshot of 337 sold accounts, NOT a monthly trend (sale dates were recorded for only a small portion of the data). No personal buyer/seller data.

Where Sale Prices Actually Land

From 337 sold accounts. A third of the market sits in a single price band — and only 2.1% clears Rp5M+.

Distribution of Mobile Legends account sale prices
Price bandAccounts% of total
< Rp500k4814.2%
Rp500k–1M5215.4%
Rp1–1.5M12436.8%
Rp1.5–2M4713.9%
Rp2–3M4814.2%
Rp3–5M113.3%
Rp5M+72.1%

Price per Skin

Median ~Rp3.513 per skin (n=336). Computed as the median of each ACCOUNT'S OWN price÷skin ratio — not median price divided by median skins, because those differ and the latter misleads. A rough benchmark, not an appraisal: skins are not interchangeable.

Price per skin by account skin count
Skin countPer skinSample (n)
100–199Rp3.32018
200–299Rp2.40069
300–399Rp3.436124
400+Rp4.241120

Average Price by Skin Count

Skin CountAverage Sale PriceSample (n)
100–199 skinsRp 670.00010
200–299 skinsRp 723.00037
300–399 skinsRp 1.210.00067
400–499 skinsRp 1.700.00041
500+ skinsRp 5.650.00021

The pattern: each +100 skins raises the price gradually up to ~400 skins, then jumps sharply at 500+ skins (average Rp 5.65 million)— the rare and most valuable "sultan" tier.

Most Common Skins in Sold Accounts

Skin / Category% of 337 sold accounts
Collector Skin (tier)86%
KoF Skin (collab)69%
Collector Natalia65%
Legend Skin (tier)63%
Prime Skin54%

Collector skins appear in 86% of accounts that sold, and Collector Natalia alone in 65%— a strong signal that rare skins lift an account's price & sellability.

Infografik harga akun ML per jumlah skin dari 337 akun terjual ZenVanInfografik skin tersering di akun MLBB yang terjual ZenVan H1 2026

Infographics free for media use/citation — just link to the source: zenvan.store/laporan-anatomi-pasar-akun-ml-2026

Infographics

5 share-ready data visualizations — click to view full size

Infographic: Legend Skin Premium ~3x

Legend Skin = ~3x Premium

Infographic: Megah Tier Revenue Dominance ~65%

Megah Tier = ~65% Revenue

Infographic: Paradoks Collector Skin

The Collector Skin Paradox

Infographic: Ranking IP Kolaborasi MLBB

Collab IP Rankings

Infographic: Dashboard Summary 10 Angka Pasar Akun ML

Dashboard Summary

Methodology & Disclosure

  • Source: ZenVan Store operational database (Supabase PostgreSQL), 21 April 2026
  • Sample: Prices: 337 sold accounts (full population, not sampling). Legend-premium findings: frozen 202-listing study.
  • Period: Prices: full history to 2 Aug 2026. Legend-premium study: 6 March – 7 April 2026 (32 days).
  • Analysis: Descriptive statistics, Pearson correlation, tier segmentation
  • Limitations: Data from a single marketplace — not a national market survey. Prices and transaction patterns may differ on other platforms.

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