Arlott's strongest build & counters 2026 — Arlott is a Fighter/Assassin who dominates the EXP lane (also a roamer), famous for his interruption-proof charge combo and the Vengeance reset on marked targets. Two recommended 2026 meta core directions: (1) EXP bruiser — Tough Boots → Thunder Belt → Hunter Strike → Dominance Ice → Oracle → Queen's Wings; (2) hardest-hitting burst (RRQ Topup style) — Tough Boots → Sea Halberd → Sky Piercer → Malefic Roar → Rose Gold Meteor → Immortality. Fighter emblem (Brave Smite core talent) + the Petrify battle spell (its stun procs the Demon Gaze passive). His main counters: Phoveus, Thamuz, and Yu Zhong. (PROJECTED — 2026 meta recommendation from ONE Esports, RRQ Topup, mlbbhub & 1v9, not official Moonton numbers.)
Pre-release note: Freshness note: Arlott is RELEASED — skill names & effects are official (qualitative). Build, emblem, counters, and win rate are meta recommendations and are UPDATED every major patch (as of June 2026). Re-check after any item/emblem revamp or hero adjustment (e.g. Demon Gaze/Vengeance changes).
Role: Fighter/Assassin. Strongest in the EXP lane, also playable as a roamer/tanky bruiser. OFFICIAL
Arlott is a high-mobility EXP-lane fighter-assassin with an interruption-proof charge combo. His core is the Demon Gaze passive + Vengeance (Skill 2) synergy: when enemies are hit by crowd control, Demon Gaze marks them; Vengeance into a marked target hits far harder, instantly resets its cooldown, and heals Arlott while granting movement speed. That lets him charge repeatedly in a single teamfight if timed well. His Skill 1 Dauntless Strike applies a stun (which procs his own mark), and his ultimate Final Slash shoves enemies — great for setups or peeling a target away. Arlott is strong in the early–mid game and when snowballing, but vulnerable to anti-dash heroes and long-range poke.
| Slot | Name | Effect (qualitative) | Status |
|---|---|---|---|
| Passive | Demon Gaze | Arlott's demonic eye Marks nearby enemies who are affected by crowd control, and also periodically auto-marks the nearest enemy hero. These marked targets are what his Skill 2 exploits — the core of Arlott's combo identity. (Qualitative.) | OFFICIAL |
| Skill 1 | Dauntless Strike | Arlott swings his lance forward, dealing physical damage and stunning enemies in the area; enemies hit at the outer edge are stunned for less time. The stun also procs a Demon Gaze mark, making this his main combo opener. (Qualitative.) | OFFICIAL |
| Skill 2 | Vengeance | Arlott charges at an enemy dealing physical damage — the movement cannot be interrupted. Against a marked target (Demon Gaze) the damage is much higher, the cooldown instantly resets, and Arlott recovers HP and gains movement speed. His mobility, sustain, and combo-reset engine. (Qualitative.) | OFFICIAL |
| Ultimate | Final Slash | Arlott cleaves the area in front of him, dealing heavy physical damage while shoving (knocking back) enemies hit — usable to kick enemies through walls, peel a target away, or throw them toward your team. Each level of this ult also cuts the Demon Gaze cooldown. Both an engage and a repositioning tool. (Qualitative.) | OFFICIAL |
The build & emblem below are a 2026 META RECOMMENDATION (PROJECTED), compiled from trusted guides (ONE Esports, RRQ Topup, mlbbhub, 1v9) — a general direction, not absolute. There are two streams: a balanced EXP bruiser and the hardest-hitting RRQ Topup burst line. Adjust item order to the matchup and enemy comp. This page is updated each major patch.
Items: Stream 1 — EXP bruiser (ONE Esports + mlbbhub recommendation): Tough Boots → Thunder Belt → Hunter Strike → Dominance Ice → Oracle → Queen's Wings. Endless Battle is also a common early alternative for sustain + on-hit true damage. Stream 2 — hardest-hitting burst (RRQ Topup): Tough Boots → Sea Halberd → Sky Piercer → Malefic Roar → Rose Gold Meteor → Immortality, where Malefic Roar shreds tank armor, Sea Halberd cuts enemy heal/shield, and Sky Piercer gives an instant execute when snowballing. Common thread: physical penetration + a bit of tankiness/sustain. (PROJECTED — 2026 meta recommendation.)
Emblem: Fighter emblem with the core Brave Smite talent (heal when a skill hits a hero), paired with Festival of Blood (sustain) or Killing Spree (aggressive snowball) to taste. Aggressive RRQ Topup variant: a custom Assassin emblem (Rupture + Master Assassin + Lethal Ignition) for maximum EXP burst. Battle spell: Petrify (default — its stun procs the Demon Gaze mark to chain into Vengeance), or Flicker/Execute for repositioning/finishing. (PROJECTED — 2026 meta recommendation.)
Arlott lives off his interruption-proof charge combo + Vengeance resets, so the best counters punish his dashes, lock him down while his skills are on cooldown, or outlast/stay away from his combo. Here are the 2026 meta-recommended counters (PROJECTED, from ONE Esports + 1v9 + Dunia Games):
Phoveus — his ultimate triggers every time Arlott dashes, turning Arlott's mobility into a liability (the most consistent counter). Thamuz — a dominant EXP laner in the first 5 minutes who pressures Arlott before his spike, and whose sustain makes him hard to burst. Yu Zhong — wins 1v1s through healing + damage mitigation and can kite Arlott in long trades. Also: Minsitthar (King's Calling disables all mobility skills, including Arlott's dashes), Chou/Zilong (repositioning CC that breaks his momentum), plus Franco/Kaja (suppress/hook while Arlott is out of combo). Counter items: Wind of Nature (brief physical-damage immunity), Sea Halberd & Dominance Ice (cut his Vengeance heal/sustain). (PROJECTED — 2026 meta recommendation.)
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Two recommended 2026 directions (PROJECTED). Hardest-hitting burst (RRQ Topup style): Tough Boots → Sea Halberd → Sky Piercer → Malefic Roar → Rose Gold Meteor → Immortality. Balanced EXP bruiser (ONE Esports/mlbbhub): Tough Boots → Thunder Belt → Hunter Strike → Dominance Ice → Oracle → Queen's Wings. Fighter emblem (Brave Smite) or a custom Assassin emblem for burst; Petrify battle spell. Updated each major patch.
Most effective: Phoveus (ult triggers on each Arlott dash), Thamuz (early EXP dominance + sustain), and Yu Zhong (wins 1v1s via healing). Strong extras: Minsitthar (shuts off his dashes), Chou/Zilong (repositioning CC), Franco/Kaja (suppress when he's out of combo). Items: Wind of Nature, Sea Halberd, Dominance Ice. (PROJECTED — 2026 meta.)
The Fighter emblem with the core Brave Smite talent (heal when a skill hits a hero), plus Festival of Blood (sustain) or Killing Spree (aggressive). Petrify is the most synergistic battle spell because its stun procs the Demon Gaze mark to chain into Vengeance; Flicker/Execute for repositioning/finishing. The burst variant runs a custom Assassin emblem (Rupture/Master Assassin/Lethal Ignition). (PROJECTED — 2026 meta.)
Arlott is an OFFICIAL Fighter/Assassin hero, strongest in the EXP lane and also viable as a roamer/tanky bruiser. His signature: an interruption-proof charge combo via Vengeance and the Demon Gaze mark synergy that resets Vengeance on marked targets.
Skill 2 Vengeance combined with the Demon Gaze passive. When enemies are hit by CC (e.g. from Petrify or Skill 1 Dauntless Strike) they get marked; Vengeance into a marked target hits far harder, resets its cooldown, and grants heal + movement speed — letting Arlott charge repeatedly in one teamfight. His ultimate Final Slash is used for knockback/repositioning. (OFFICIAL — qualitative.)
Pre-release info from the advanced server & gaming media — skill numbers/build may change. Labeled RESMI/BOCORAN/PERKIRAAN per claim; this page is updated on release day.